Code: | Result: |
Kaching | 1,000 more Simoleons |
motherlode | 50,000 more Simoleons |
gameVersion | After typing expand, will you see the game version in the cheat box |
boolProp allowObjects45degrees | Allow diagonal object placement |
floatProp tvVolume <0.0-1.0> | Change television volume; default is 0.5 |
clear | Clear console window |
exit | Close console window |
help <cheat command> | Display information about indicated cheat |
boolProp enablePostProcessing <true or false> | Enable postprocessing cheats; requires video card that supports pixel shaders |
expand | Expand or contract console window |
boolprop ShowLotPackageFilename <true or false> | In neighborhood, shows filename of house when lot is highlighted |
Vsync <on or off> | Increase game performance with some graphics glitches |
help | List most cheat codes |
StretchSkeleton <number> | Make Sims larger or smaller; 1.0 is normal |
intprop censorgridsize 0 | No censor; set to 8 to return to normal |
moveObjects <on or off> | Objects can be placed anywhere in buy and build modes; hand tool can move any object |
aging <on or off> | Prevent Sims from aging |
deleteAllCharacters | Remove all Sims; use in neighborhood view |
boolprop lotTerrainLighting <true or false> | Set to false and lots will not light up when highlighted in neighborhood |
boolprop locktiles <true or false> | Set to false to place floor tiles outside lot |
boolProp snapObjectsToGrid <true or false> | Set to false to place objects out of grid |
boolprop constrainFloorElevation <true or false> | Set to false to raise and lower floor even when covered with objects |
boolprop displayNeighborhoodRoadsWithModel <true or false> | Set to false to remove bridges from neighborhood. |
boolprop lotTerrainPaints <true or false> | Set to false to remove floorpainting on lot |
boolprop displayNeighborhoodProps <true or false> | Set to false to remove props like rocks and towers from neighborhood |
boolprop objectShadows <true or false> | Set to false to remove removes shadows on objects outside house |
boolprop lotWater <true or false> | Set to false to remove removes water (ponds) from lots |
boolprop displayNeighborhoodRoads <true or false> | Set to false to remove roads from neighborhood |
boolProp guob <true or false> | Set to false to remove shadows on objects inside house |
boolprop displayNeighborhoodWater <true or false> | Set to false to remove water from neighborhood |
boolprop displayLotImposters <true or false> | Set to false to removes house graphics from neighborhood |
boolprop displayNeighborhoodFlora <true or false> | Set to false to removes trees/plants from neighborhood |
boolprop displayLookAtBoxes <true or false> | Set to true and blocks appear on Sims faces and on parts where Sims look at |
boolprop carsCompact <true or false> | Set to true and cars will have more detail in neighborhood |
boolprop renderSelectedSimLevel <true or false> | Set to true and walls will no longer cut away from selected Sim |
boolprop allObjectLightsOn <true or false> | Set to true to light up objects continuously instead of only when used |
boolProp displayPaths <true or false> | Set to true to see the path where the selected Sim walks to |
boolprop lotInfoAdvancedMode <true or false> | Set to trueto show lot information |
slowMotion <0-8> | Slow motion; 0 is normal, 8 is slowest |
autoPatch <on or off> | Toggle automatic game updates |
boolprop showFloorGrid <true or false> | Toggle grid in build or buy mode |
boolProp simShadows <true or false> | Toggle shadows for Sims |
TerrainType <desert or temperate> | Toggle terrain types; use in neighborhood view |
faceBlendLimits <on or off> | Turn off facial DNA blending in Create A Sim |
boolprop lotTerrainCanvas <true or false> | Unknown |
intProp maxNumOfVisitingSims <number> | Use in neighborhood screen to invite more guests with a party |